One of the weakness of my research lays in the fact that we are using non-realistic situations. Though CatchBob is a game in a virtual environment, the collaborative hunt players are engaged in is not a realistic situation. It is just a firefighter-like task. This issue (the use of field study or e...
[Research] Cooperation and communication in Ape and Humans
Since CatchBob is a collaborative hunt, I tried to type this set of keywords in Google and I got this paper:Co-operation and Communication in Apes and Humans by Ingar Brinck and Peter Gärdenfors We trace the difference between the ways in which apes and humans co-operate to differences in communica...
[VideoGame] MMORPG and discourse analysis
I already mentioned her but I've read an interesting paper by Constance A. Steinkuehler :Videogaming as Participation in a Discourse: The analysis presented here is an initial attempt to explicate the kinds of social and material activities that MMORPGamers routinely participate in and, more specif...
[Weird] Really cool machine
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[Weird] What a cutting edge concept! Extreme ironing...
Seen in Wordspy: extreme ironing n. A pastime in which participants iron a few items of laundry while engaged in an extreme sport or some other dangerous activity ...
[TheWorld] What does GmbH means?
GmbH : Gesellschaft mit beschränkter Haftung This world sounds so 2002... but it is way older ...
[MyResearch] Visualization of Users Interactions in CatchBob!
This afternoon I worked on the visualization of CatchBob's players interactions. I drew (by hand gosh) this SVG file that shows the number of messages each of the players sent to his or her partners. The width of each bezier curve is proportional to the number of messages sent. ...
[VideoGames] The concept of non-entertainment games
Interesting concept: 'serious games' aka non-entertainment games. There is a conference about it in Washington DC in october. Serious Games are applications of interactive technology that extend far beyond the traditional videogame market, including: training, policy exploration, analytics, visuali...
[Research] Video Surveillance as a gaming platform
Video Surveillance as a gaming platform is a project carried out by Bernd Hitzeroth and Myriel Milicevic at interaction design institute in Ivrea. Surveillance camera systems work increasingly digital and are connected through Local Area Networks to PCs. This allows for the availability of surveill...
[Weird] Pac-Mondrian: when Pacman meets Mondrian
Pac-Mondrian "closes the perceptual distance between fine art and video games by combining Piet Mondrian's Modernist masterpiece 'Broadway Boogie Woogie' with Toru Iwatani's classic video game Pac-Man": ...