As described by Toru Iwatani, Pac-Man creator: "Well, there’s not much entertainment in a game of eating, so we decided to create enemies to inject a little excitement and tension. The player had to fight the enemies to get the food. And each of the enemies has its own character. The enemies are fo...
"Cassette drive for storage: a safari in post-modernity"...
... is a new side-project of mine. It basically consists in the articulation between two sources of insights about the urban environment: Some pictures I've taken over the years in various territories. The photograph are converted into Black and White using a threshold filter to highlight certain ...
The "internet of things": The internet of hype | The Economist
Interesting discussion about the limits of the Internet of Things in The E.: Is it worth it? Many of the problems that the internet of things is supposed to solve actually have simple, non-technological solutions. Google likes to boast that your smartphone can tell you the ratio of men and women ...
Fiction - Reality A and Reality B by Haruki Murakami (NYTimes.com)
There has been an especially noteworthy change in the posture of European and American readers. Until now, my novels could be seen in 20th-century terms, that is, to be entering their minds through such doorways as “post-modernism” or “magic realism” or “Orientalism”; but from around the time th...
Observations about a networked key
This key I've been using for few weeks reveals an interesting assemblage: a tiny LCD display inserted in the key. Some observations: A smiley that smiles only if the door is inserted in the door it's meant to open. This means that the door detect which key has opened it and of course the list of ...
Mapping EMF around everyday devices by Anthony DeVincenzi
"What surrounds us? More than what we can see, touch, and feel. Beyond atmosphere, particular and solid matter, our bodies encounter many forms of invisible radiation: electromagnetic, wifi, gsm, audio and white noise. The Invisible Forces project provides a framework for the measurement and spa...
Session about game design at Lift11
At Lift 2011 in Geneva (yes we do have a new website) we will feature various speeches about game design, gameification and transmedia approaches. Video games have long escaped the realm of nerdy teenagers to become one of the most important cultural product of our time - ahead of cinema and music....
Understanding communities through ethnography (Tricia Wang)
Via marketsentinel.com: My primary output is analysis of how new technology users are living at the intersection of macro processes. Examples of questions that I ask are: What does the future of the internet look like? What happens when the next 300 million migrants with digital tools are abl...
Lift seminar at imaginove abt User-Generated Content
Last week, I organized a Lift seminar at Imaginove in Lyon, France. The focus was on user participation and user-generated content in digital industries. The idea was to give attendants an overview of the field, to address recent evolutions and possible futures. Given that I think it's important to...
Brewbot Espresso Machine: IoT + coffee
TASSIMO is not just a coffee maker, it’s a Brewbot, an advanced brewing system made by the engineers at Bosch. The Brewbot is programmed to make seven different beverages at the touch of a button. That’s because Brewbot uses T DISCs, which are single-serve discs packed with a variety of coffees...