When affordances of object prevent people to act. In this case, this garbage in Geneva does not allow people to trash big objects (bombs? private trash?). In a sense, this is about delegating to non-humans a certain function. Be educated by objects. Update: look at the two other examples that are ...
Areas of play
In "The space to play", Matt Jones (Nokia Design Multimedia) interestingly describes his group work process when exploring the theme of "play". First, it starts with spotting some signals that "play" is a driving force ("Through weak signals found by our trends research group we had a hunch that "p...
Zoolander phone
According to the Wikipedia: Zoolander Phone is a term often used to describe any extremely small and new mobile phone. The term is a reference to the film "Zoolander" (Ben Stiller), in which the title character's (played by Ben Stiller) humorously miniature cell phone is a joke on the continually s...
Early instances of 1st/2nd life connections and intersections
Like V-migo, Teku Teku Angel allows the user to take advantage of his/her movements in the physical environment to make grow a a virtual pet (in the form of an angel) on the Nintendo DS. It's a pedometer that measure the daily steps and turn them into a mean to make an heavenly creature evolving. ...
Hasbro and innovation
An article in yesterday edition of the WSJ about game company Hasbro and their innovation practices (by Carol Hymowitz). Some excerpts: To spur innovation, Hasbro managers keep in touch with a global network of game inventors, do online surveys of customers and observe thousands of children and adu...
Space, cognition, interaction 2: Person to person relationship in space
This is the second blogpost of a serie that concerns my thoughts about the topic “Space, cognition, interaction” that I address in my dissertation . Step 2 is about the person to person relationship in space (see step 1). A large amount of research about how spatiality shapes one’s behavior focused...
Flavonoid
Speaking about 1st Life and 2nd Life connections, the Flavonoid project by Near-Future Laboratory colleague Julian Bleecker is of great interest. To put it shortly, it's a mechanism for translating embodied, kinesthetic activity into 2nd Life actions. A homebrew, Internet-enabled kinesthetic sensor...
Building a discourse about design and foresight
Currently completing my PhD program (thesis defense is next week), it gave me the occasion of looking back and think about what interest me. My original background is cognitive sciences (with a strong emphasis on psychology, psycholinguistics and what the french calls ergonomie) and the PhD will be...
Speed radar camouflage
Spotted in Geneva this morning, this somewhat cute speed radar dressed with the idealistic cow camouflage (very close to the WTO offices). How this change the user experience of being detected? Is it about visiblity? ...
Share your life
I already blogged about onlife, this program now called Slife that tracks and help you to visualizes traces of your interaction with Mac applications. There is now a "social component" called Slifeshare: A Slifeshare is an online space where you share your digital life activities such as browsing t...