why a concept car?

According to the smart concept car presentation: A concept is an abstract idea or notion and a concept car is exactly that, a theoretical prototypical perception. Concept cars are by design to analysis new designs, ideas and new shapes for the automobile. Concept cars always attract attention to th...

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Partystrands

Fabien pointed me on Partystrands: PartyStrands is a music service launching next month that will bring together aggregated recommendations, voting and photos synchronized on location by mobile phone. (...) People who have downloaded the MyStrands desktop application at home can take their playlist...

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The first RADAR

Writing the chapter of my PhD dissertation about Mutual Location-Awareness, I inevitably ran across RADAR (Radio Detection And Ranging) metaphors, which is one of the most prominent model to show people and object's position in space. It seems that the first radar is from 1934 in France: The paten...

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Coexistence of virtual environment and cities

WORKSPACE UNLIMITED is a set of projects that have a very interesting purpose: Our projects consist of a series of networked virtual 3D environments which adapt and reconfigure multi player game technology. Each environment is designed to coexist with a city, art centre or public event to which it ...

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Challenges of context-awareness

Via Mike Blackstock: Too Much Information ACM Queue vol. 4, no. 6 - July/August 2006 by Jim Christensen, Jeremy Sussman, Stephen Levy, William E. Bennett, Tracee Vetting Wolf, Wendy A. Kellogg, IBM Research. The article tackles context-awareness and its key challenges, with two examples of applicat...

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User experience of computer games

Clarke, D.W. and Duimering, P.R. (2006), “How computer gamers experience the game situation: A behavioral study,”, ACM Computers in Entertainment, 4(3). The article describes an exploratory interview-based study of FPS game play; it aimed at deepening the understanding of computer games as "complex...

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Some visualization ideas

I am still struggling to find ideas of visualizations to represent the exchange of coordination information between players of CatchBob! (see here for a more complete description). As I said earlier, what I am interested in is to depict a chronological account of collaborative processes drawing on ...

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betwixt: technology and transitional space

betwixt: technology and transitional space is a workshop organized by Arianna Bassoli, Johanna Brewer and Karen Martin at the Donald Bren School of Information and Computer Sciences, University of California, Irvine on September 16, 2006. It's a follow up of the Why wait? workshop. The workshop tac...

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Human-robot interactions: dance

Fumihide Tanaka, Javier R. Movellan, Bret Fortenberry and Kazuki Aisaka Daily HRI Evaluation at a Classroom Environment – Reports from Dance Interaction Experiments Proceedings of the 1st Annual Conference on Human-Robot Interaction (HRI 2006), p.3-9Salt Lake City, U.S.A., March 2006 An interesting...

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"Leisure time" by Pierre la Police

More and more intriguing is the work of Pierre la Police, who is definitely my favorite french comic book writer. His last piece of work "Leisure Time" is an odd 50-pages foldable book. A bit expensive (200 euros), it addresses the notion of "leisure", illustrating the leitmotiv "let's have fun a b...

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