I finally ran across a relevant paper that clearly explain the methods of scenario-building in foresight. It's called "How to Build Scenarios" by Lawrence Wilkinson. Some excerpts of the methodology: scenarios are created in plural (...) specially constructed stories about the future, each one mod...
Nordichi workshop about near-field interaction
We recently posted the 15 accepted papers for the NordiCHI workshop "Near field interactions" that Timo, Julian and myself organize. They tackle diverse aspects of the interactions that may emerge in the context of the internet of things, with cell phones as enabler. What is tremendously interestin...
Video Games evolution
The Economist has an article about gaming, showing how "video games are evolving in ways that make them more compelling for adults than teenagers". Some excerpts I found interesting: "Fun shouldn't be difficult," says George Harrison, Nintendo's senior vice-president of marketing and corporate comm...
What to do with geospatial traces
Yesterday, the FT had a very interesting piece about "geospatial traces" (i.e cell phones and GPS signals). It's called "Rome – as you’ve never seen it before" (by Richard Waters). The question the author address is the very recurrent "What if the location of all those devices could be pinpointed a...
Back on track
Just came back from a part of France located in the Indian Ocean. It was basically for a trek but I could not help visiting superb mom and pop's shop like the following one who can fix EVERYTHING ranging from Nintendo portable console to old school cell phones: ...
on holidays
nothing here till sept 4th ...
Experientia's new blog about playful learning with tangible interfaces
Experientia's new blog about playful learning with tangible interfaces is there. Playful & Tangible is about playful learning with new interfaces, particulary in museums and entertainment environments. It documents many inspirations and examples of playful and tangible interactions and interfaces, ...
Futurology
Michael Rogers a MSNBC columnist yesterday described his thoughts after the World Future Society’s annual meeting in Toronto dealing with foresights and futurology. Here are some excerpts I found interesting: Some presentations were quite speculative: one fellow describes neural implants that would...
Innovation niches, beyond user-centered design
In BW, an interesting article about next-to-be innovation niche: "What niche fields will contribute to tomorrow's great innovations? Ecology, gaming, and social networking, for starters" by Andrew Zolli. Some excerpts I found interesting below... first a statement: Wander the halls of any of today'...
Workshop about Mobile Multiplayer Games at CSCW 2006
Mobile Multiplayer Games: Designs, Studies and Reflections a workshop at ACM CSCW 2006 by Matthew Chalmers and Steve Benford: A number of researchers have used mobile multiplayer games either as a topic of study in itself or as a vehicle for more general investigations in computing, collaboration a...