Arnseth A.C., Ludvigsen S., Mørch A., Wasson B. (2004). Managing Intersubjectivity in Distributed Collaboration. PsychNology Journal, 2(2), 189 – 204. The paper describes a very interesting criticism of a specific approach to the study of technologically mediated social interaction. The critique is...
Elephant path in Geneva
I am always amazed by elephant paths ("a name for a path that is formed in space by people making their own paths and shortcuts; it is an unofficial route"): Why do I blog this? this nicely depicts "social navigation" or how the activity of others could be a trigger to your own activity (like foot...
Coolest LEGO bricks gadgets
There's a curious top 10 of the coolest LEGO gadget. Some are quite intriguing like the LEGO Brick Simon game (left) or the Pinball machine (right): Why do I blog this? It reminds me the game controller Jeremy did for the AR Spaceminer game (no picture though). It was basically a lego brick set w...
Dance Dance Revolution User study
Johanna Höysniemi, International survey on the Dance Dance Revolution game. Computers in Entertainment (CIE), April-June 2006, Article No. 8. The article is an account of a study about a specific form of physically interactive game-playing: dance gaming. An online questionnaire was used to study va...
New interaction design institute in Europe: ciid
Copenhagen Institute of Interaction Design: The Copenhagen Institute of Interaction Design is a new initiative happening in Denmark. The two key promoters of this initiative are Heather Martin and Simona Maschi. The aim is to create a high profile design institute, which is small but dynamic and wh...
Bruce Sterling at Ubicomp
It seems that Bruce Sterling will give the keynote presentation at Ubicomp 2006. It's always good to have a science-fiction writer giving some fresh air in a scientific conference. Ubicomp: Reifying the Fantastic: Suppose a world really occurs where ubiquitous computing is as common as electricity ...
Interaction Analysis research foci
Reading again methodological paper is a good way to learn. That's what I did with B. Jordan and A. Henderson. Interaction Analysis: Foundations and Practice, The Journal of the Learning Sciences, Volume 4, Number 1, pages 39-103, 1995. This paper is a seminal article about this specific research me...
Tap dance performance
Tap-N-Bass by Lalya Gaye, Valerie Bugmann and Alexander Berman. It is basically an improvised tap dance performance where the sounds of wired-up tap shoes are picked-up by piezo contact microphones and remixed live, resulting in drum-n-bass-inspired music. Drum-n-bass is one of the most exhilarat...
NYT on serious games
In the NYT, there is a good article by Clive Thompson about serious games or the inherent potential of games to be learning platform. Some excerpts: Games, they argue, can be more than just mindless fun, they can be a medium for change. (...) “What everyone’s realizing is that games are really good...
Passively multiplayer gaming
A recent column on Gamasutra is an account of the Mobile Game Conference. There is an intriguing summary of what Justin Hall said and I was interested in this: His term for the idea is “passively multiplayer gaming” and it basically involves making a persistent MMORPG out of the mundane events of y...