IFTF report about context-aware gaming

The Institute For The Future recently released a report about context-aware gaming, as part of their Technology Horizons program (which aims at a understanding technology and societal forces to identify and evaluate discontinuities and innovations in the next 3 to 10 years). It's called "All the Wo...

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LEO on Locative Media

The special issue of Leonardo Electronic Almanac on "Locative Media" (Vol. 14, Issue 3) has been released. It's a very well-documented compilation of articles about location-based technologies with contribution of none other than Anne Galloway and Matt Ward, Julian Bleecker and Jeff Knowlton, Lalya...

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Cardboard mouse pad

Just ran across this nice mouse pad in a shop in Lausanne: Why do I blog this? I quite like cardboards and "cardboard hacking culture", this one is an example of how people reshuffled an old piece of cardboard to another purpose. ...

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Early version of a dinosaur spime

I just had fun with this early version of a spime in the form of a dinosaur model. The recipe is quite simple (does not require some hardcore DYI capabilities), and I confront it to the spimes characteristics (from the Wikipedia). 1. Go to : Download a Dinosaur, select one of them, print it out. (o...

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Digital but physical surrogates

Ambient information such as Monkey Business, Nabaztag or Availabot are related to the idea of embedding awareness with in a tangible artifact. This has been addressed by Kuzuoka, H. and Greenberg, S. in 1999 in their paper "Mediating Awareness and Communication through Digital but Physical Surrogat...

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Large displays and spatial cognition

Larges displays and how they are perceived, experienced and used by people is an interesting topic, especially when it comes to the gaming experience. A paper I ran across lately about this issue: Tan, D.S., Gergle, D., Scupelli, P., Pausch, R. (2006): Physically Large Displays Improve Performance ...

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CSCW workshop about mobile multiplayer games

A workshop at CSCW 2006 that seems appealing to my research: W3: Mobile Multiplayer Games: Designs, Studies and Reflections Back to Top Matthew Chalmers, University of Glasgow Steve Benford, University of Nottingham A number of researchers have used mobile multiplayer games either as a topic of stu...

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Posters for Ubicomp 2006

Good news, my poster “Investigating How Automatic Disclosure of Partners’ Location Influences Mobile Coordination” (Nova, N., Girardin, F., Dillenbourg, P.) has been accepted for Ubicomp 2006 in Orange County, CA. Fabien's poster too “Towards Design Strategies to Deal with Spatial Uncertainty in Lo...

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Tablet tennis for 3

Expected to be at the open sessions at Ubicomp 2006: Table Tennis for Three by Floyd Mueller, Martin R. Gibbs, Bo Kampmann Walther and Matt Adcock: Table tennis provides a healthy exercise and is also a social past-time for play-ers of all ages across the world. However, players have to be co-locat...

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Accelerometers and wearable systems

Knight J.F., Bristow, H. W., Anastopoulou, S., Baber, C., Schwirtz, A., & Arvanitis, T. N. (2006). “Uses of Accelerometer Data Collected from a Wearable System.” Personal and Ubiquitous Computing”. The paper address the use of accelerometers in wearable systems for diverse applications. It discus...

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