Two curious projects related to bringing nature into cityscape. The first one is by Buster Simpson and it's called "Portable Landscape": it consists in plastic suitcases and sod with salvaged plants on pallets. The second one (on the right) is from a project by Iain Mott called "Sound Mapping": T...
Nils Norman's Weather Station Prototype
Nils Norman explains here what he wanted to achieve with his "Gerard Winstanley Radical Gardening Space Reclamation Mobile Field Center and Weather Station Prototype (NYC Chapter)" in 1999. a prototype of a bicycle with a small solar powered Xerox machine on it and a library of books. The books are...
Tangible interface issues with the Wii
French game site Overgame has a pertinent interview of Roman Campos Oriola, a game design from Ubisoft who is working on a game for the Nintendo Wii. There are some good thoughts about the game controller and the potential interactions (I rougly translated the interesting excerpts): - We had to rei...
Alice Taylor on game foresight
Alice Taylor's talk at Aula is very relevant to my research and foresight activities related to video games. She pointed out few "trends" or pertinent directions with regards to socio-cultural practices of video games in her slides: /broadcasting into gameworlds, that she calls "pipe in" In-game br...
Learning Trails
Kevin Walker is using a very interesting concept, which he calls "learning trails": This research explores the hypothesis that having a trail of where you have been - or creating a trail for someone else - helps you to learn. Your web browser keeps a history of the pages you visit. What if you had ...
Sharing mobile device context: a comparison between Bluetooth and NFC
Kostakos, V., O'Neill, E., Shahi, A. (2006). Building Common Ground for Face to Face Interactions by Sharing Mobile Device Context. Workshop on Location and Context Awareness (LOCA 2006), Dublin, Ireland. Lecture Notes in Computer Science 3987, Springer, pp. 222-238. In this paper, the authors reli...
Visualizing the overall structure of a tennis match
Still browsing documents in the Information Vizualization world, I ran across this paper: Liqun Jin; Banks, D.G. (1997): TennisViewer: a browser for competition trees, IEEE Computer Graphics and Applications, 17 (4), 63 - 65 It's about a tool called "TennisViewer" that aim at enabling coaches, play...
Visualizing collaboration in CatchBob!
I am currently working on visualizations of collaborative actions in Catchbob (the pervasive game platform I use to study the impacts mutual location-awareness interfaces). What I am interested in is to depict a chronological account of collaborative processes drawing on system logfiles (and the re...
Wearable sensors detecting air quality
VOCquet is a project by Jennifer Kirchherr (at ITP), under the guidance of Tom Igoe. VOCquet is a wearable sensor in the shape of a flower that detects the air quality in the immediate vecinity of the wearer. VOCquet is a playful comment on local air quality. Shaped like flowers, VOCquet opens to a...
Teams, problem detection and coordination
Klein, G. (2006): The strengths and limitations of teams for detecting problems, Cognition, Technology & Work. The paper is a "preliminary investigation of the ability of teams and organizations to detect problems": the author aims at identifying barriers that may restrict a team’s problem detectio...