Understanding Consumers’ Understanding of Mobile Entertainment by Karenza Moore and Jason Rutter, Proceedings of MOBILE ENTERTAINMENT: User-centred Perspectives, 25-27th March, 2004, Manchester, Uk. This paper looks at the consumer perception to developments around mobile entertainment. After provi...
PLAN TECHNOLOGY CAMP
Next OPEN PLAN event: PLAN TECHNOLOGY CAMP Venue: Mixed Reality Lab, University of Nottingham Date: Sunday 2 October to Saturday 8 October 2005 Deadline for Expressions of Interest: Monday 4 July 2005 Cross-disciplinary teams will be formed to work on seed project ideas and develop methodologies, ...
Tangible Video Browser
Another project by the MIT Tangible Media group, the Tangible Video Browser: The Tangible Video Browser provides a tactile and efficient interface for viewing digital videos. Tokens act as both containers for a set of videos and controllers for selecting a video and navigating within the video. Pl...
Glume: a translucent modeling medium
Glume is a cool project carried ou at MIT Tangible Media Group: Glume is a computationally enhanced translucent modeling medium which offers a generalized modular scalable platform with the physical immediacy of a soft and malleable tangible material. The Glume system consists of soft and transl...
Phd report
Stuff to dig for the phd: move forward with catchbob! try another few experiments with other interfaces (asynchronous awareness tool, self-declared positioning, no position at all) from those experiments, pick up 2-3 variables to have a more precise (less exploratory) experiment; it's better if we...
Plazes launcher for Mac OS x
Hey Mac OS X geeks ;) I just installed this launcher for the location-based service Plazes. I like Plazes since it's a very simple LBS in which you define where you are and it tells you what people are in the vicinity (and whether or not they are part of your social network). This mac os x launcher...
Workshop about Location Awareness at ECSCW
Might be good to submit something here: ECSW Workshop 5 - Location-Awareness and Community: Tracking and positioning technologies, such as GPS, 802.11, Bluetooth and RFID tags, have become mature enough to be widely adopted and employed in systems linking information and communication to geographic...
Monkey prefers playing video games over grooming!
Washburn, D. A., and D. M. Rumbaugh. 1992. Investigations of rhesus monkey video task performance: Evidence for enrichment. Contemp Top Lab Anim Sci 31(5):6–10. In this paper, the authors describe an empirical study of apes playing video games using the joystick I already pointed out here. A sur...
Experimental psychologists advocated for (video-)game-based research
One of the most important paper about the use of video games in experimental psychology: The games psychologists play (and the data they provide) by David Washburn, Behavior Research Methods, Instruments, & Computers, Vol 35 (3), pp185-193. The paper provides a brief history of psychological resear...
Mediated Presence in Role playing game/Virtual game
I came across this paper by Tatiana Shulga: Mediated Presence in Role playing game/Virtual game. It's actually a french paper of sociology and it deals with how presence in mediated in two kind of game: RPG and MMORPG. The author presents interesting concepts (like how the tools used in RPG support...