[Weird] Ear wax candy box

Thank your Mauro for pointing me so early on this really nice tool. I hope you enjoy it. It's basically a plastic ear filled with candy ear wax. Though it looks like the real thing, it's actually fruit-flavored gel. ...

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[Research] Ubicomp and scifi

Science fiction already dealt with ubiquitous computing, it seems that some university classes addresses this issue. metamanda have put a brief follow-up of her class' examples. I think the topic deserve an entire book! I am wondering if some paperwork deals with scifi and HCI... anybody here knows...

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[Research] Context Cues in Mobile Telephony

Sunday afternoon reading... Barkhuus, Louise, "How to Define the Communication Situation: Determining Context Cues in Mobile Telephony." (.pdf) Short paper in the proceedings of Context '03 in Stanford. Mobile telephony is rapidly becoming a wide spread mobile technology. The technological possibil...

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[Research] Meaning and Structure in Everyday Encounters with Space

Getting Out of the City: Meaning and Structure in Everyday Encounters with Space (.pdf) by Genevieve Bell and Paul Dourish was their talk at the Urban Computing Workshop ('Ubicomp in the urban frontier') that occured last september (I'm late blogging this). I really appreciate Dourish's take on spa...

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[Locative Media] Balog: location based aggregation system

Via Libby Miller, Balog : Location-based information aggregation system (.pdf) by Hiroki Uematsu, Kosuke Numa, Tetsuro Tokunaga, Ikki Ohmukai, Hideaki Takeda. Their representation of location data in RSS is interesting in this regard Balog is a location-based information aggregation system with GP...

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[Weird] The very concept of synchronicity

This morning cyril asked me to find a website that shows weird coincidences. Then I stumbled across the concept of synchronicity. Wikipedia defines it as: Synchronicity is a term that was used by the Swiss psychologist Carl Jung to describe the alignment of universal forces with one's own life expe...

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[Prospective] Marc Stefik take on innovation

Marc Stefik is interviewed in ACM Ubiquity about innovation. Stefi works Palo Alto Research Center (PARC), where he directs the Information Sciences and Technologies Laboratory. UBIQUITY: Going back to PARC, do you think of it mainly as a place of invention or as a place of innovation? STEFIK: PAR...

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[Art Tech] Ghost in the cave

Ghost in the Cave , an interactive collaborative game using non-verbal communication is a collaboration including four partners within the MEGA project: Speech, Music and Hearing, KTH, Stockholm; Octaga/ Telenor, Oslo; DIST InfoMus Lab, University of Genoa; DEI, University of Padua; and with CID, K...

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