[Research] CatchBob experiment procedure

Game instructions (at craft). Players receive different instructions (tool + game objectives): 5’ Videotaped Strategy planning (at craft): Players talk about strategy and then they have to spread on the campus.We show them the map of EPFL with the WiFi network topology: 5’ Game: 30’ Logfiles Post-...

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[Life] What's IT people side jobs?

Slashdot discussion on which side jobs are carried out by IT people. Flagg0204 asks: "Growing up in a primarily white collar household I wasn't exposed to 'side-jobs' until I met my girlfriend whose family was mostly blue collar. This got me to thinking. What do people in the IT field do for side ...

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[Life] What's IT people side jobs?

Slashdot discussion on which side jobs are carried out by IT people. Flagg0204 asks: "Growing up in a primarily white collar household I wasn't exposed to 'side-jobs' until I met my girlfriend whose family was mostly blue collar. This got me to thinking. What do people in the IT field do for side ...

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[Culture] Barbapapa crazy DRM policy

I received this in a mailing list about copyleft. "Si vous utilisez un matériel BARBAPAPA sans autorisation vous pouvez géner les personnes cherchant réellement des renseignements sur BARBAPAPA; vous limitez et interrompez le libre et facile accés à une vraie information qui ne peut venir que d...

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[Research] A phd thesis close to my interest

Fraser, M., (2000)Working with Objects in Collaborative Virtual Environments, PhD thesis, University of Nottingham. What I find interesting in this research is the continuous balance between technical and social sides. I would like to put this kind of flavor in my phd. I also like the emphasis put ...

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[Lifehack] Creative Common for scientists!

(via la feuille), there is now a "creative common" project for scientists and academics. It's funny to get this just two weeks after google scholar. Hum I'm doing apophenia here :) Is too much patterning bad for health?!Any way, the use of creative common licenses for academic production raises int...

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[Video games] Game Studies Journal 04 is out

It's been a long time since I did not check wether the new issue of Game Studies has been released or not. Now it's out. It's not HCI-oriented but rather 'ludologic'. Alexander R. Galloway: “Social Realism in Gaming“ Zach Whalen: “Play Along - An Approach to Videogame Music“ Castulus Kolo & Timo Ba...

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[Research] Another interactive lab working on locative stuff

interactive spaces is a danish interactivelab that seems pretty good (design-oriented mostly). It's closely related to our work here, especially the papers of this guy. I just read a paper describing the assemblage workshop held in Gothenburg 2004. The snapshot they put rings a bell. In the locativ...

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[Prospective] Next2004: a conference in Denmark

There is tomorrow a smart conference/exhibition in Denmark about prospective and forecast. it is called NEXT2004. (Nordic Exceptional Trendshop). There will be cool speakerts like Alex, people from medialab europe and interaction design institute. The new currency is time. Technology of tomorrow wi...

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[Weird] Inpolite science Exhibit

There is an interesting exhibit for kids about 'unpolite science' in Paris, at la cité des sciences et de l'industrie, it's called Crad'expo (crade in french means dirty). It is all about the making of boogers (dried or not), farts (wet or not), throwing up and so on. The idea is to explain those b...

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