I listened to the pilot and the irrational nature of my fear started to fade

I am not a Microsoft fan, nor a detractor but their scobleizer-based PR is smart. There is a column in the economist about it.

Mr Scoble started blogging four years ago. At the time, he worked for NEC. (...) Mr Scoble used his blog to converse with NEC's customers, giving tech support and listening to feedback, with such disarming honesty that his blog became a must-read for gadget lovers. (...) This caught the attention of Lenn Pryor, who is—really—Microsoft's “director of platform evangelism”. Until then, says Mr Pryor, Microsoft had been evangelising mostly one-on-one, “which doesn't scale well”. But Mr Pryor had a radical idea. Afraid of flying, he had met a pilot at United Airlines who told him to tune into channel nine from his plane seat, where he could listen in on the communications of the pilots. Mr Pryor did, and soon “the irrational nature of my fear started to fade”. It had something to do with hearing real people talking honestly. He realised that Microsoft, the target of similarly irrational fears, should have its own version of channel nine, and that public blogging by insiders should be an important part of it. (...)Mr Scoble, for his part, simply kept doing what he was good at. His blog—which he has kept outside of Microsoft's computers, and to which he usually posts in the wee hours after midnight—reads like a stream of consciousness. A reader might discover, for instance, that Mr Scoble's new wife just became an American citizen, or how to win a cheese contest. “A good blog lets you see the mess; lets you see behind the scenes,” he writes in one entry.

Some mobile game statistics

I am not a great fan of those marketing stuff but it might give some insights. Mobiles Games Blog shows some mobile game stats, gathered by 2 companies: Overloaded and Inside Gamer.

The survey of a representative sample of 1.000 hard-core gamers in the Netherlands and Belgium reveals that 20% of mobile phone gamers would be interested in a games subscription when offered by operators or portals. Next to that, mobile phone gamers are not frequent users of other mobile phone content; 58% indicated to never download ringtones and 79% indicated never to download wallpapers....

A crazy path taken in Catchbob

My experiment today went well, the players took crazy paths on the campus to find the virtual Bob. Their strategy at the beginning was way different than the others, which is interesting from the researcher's point of view. They took a very long time (nearly 29minutes). In fact, even though they played with a location of the others positions, it turned out that it did not help them that much.

Paul Baron\'s add on to my OPAN PLAN notes

Here is a small add on Paul Baron sent me, about my OPAN PLAN notes. Unfortunately, my spam guardian did not accept it... The point is that Paul wanted to share some of the experience that he had with Mogi. Thanks Paul!

About what steve benford mentioned (interweaving physical and digital interaction): 1- Mogi was also supposed to foster a collaboration between the online players who could see the whole country in high res at any time and the street players who might miss a rare object just cos they were a little far from it (more than 1km) and it would not appear on their screen. In practice, it only really happened to me once or twice, and it was the creator of the game pingging me to let me know about an object there.

About Mathew chalmers (uni glasgow): geolocation tech limit 2- In the Mogi game, you can at any time switch from celltower signal to real GPS. Players would take advantage of this in a few different ways. First of all, refreshing your position non stop in GPS when you are not moving, will usually find you at the exact same position. However, doing that with CellTower triangulation, would usually yield fluctuating results that might in some cases make you appear closer to an object that you initially were and therefore let you pick it up if you happened to be suddenly "moved" to less than 400m from it when originally the GPS was showing you at for example 450mtrs.

Meeting with Steffen P. Walz

Today we had a meeting with Steffen P. Walz from ETH Zurich. Steffen's research: looking at (pervasive) game design methods, ethnography... how that can be used in the computer aided architecture methods. Steffen: - he has 2 projects: a class called "ETH game": a location based learning/history game: depending on the location, history notes will appear + quizz + collaborative features (you need to answer to sites-specific question + proximity/range), wlan, 1000 people + how to optimize surveillance systems by using games (getting ahead of babydoc), a video tracking things - phd topic: using game design method to enrich architecture methods - "how do we deal with 5000 people fucking around with each other" - works on a book project about book and architecture (1. games, history, architecture 2. ubiquitous games... 3. how game design methods relates to/could enrich architectural methods). Might be interesting to write a chapter of it. - from an architectural point of view, it would be nice to have a topology of space/location that you can annotate, and why? - he points me to erick klopfer (MIT) - mad countdown: impressive scenario, event-based, site specific - raumtaktik: a board game based for urban planning (architectural game design:education) - - his phd is funded by MICS (Mobile Information and Communication Systems), mics is goind to an end, there's gonna be a mics2 (about 'sensor internet', sentient buildings...)... Prof. Karl Aberer ... steffen: using games for research about sentient building.

How to engage people into location-based annotation: - spatial-scale + number of people involved - critical mass of people with shared interest, how they can form a somehow 'community of practice': density of people - rewards (steffen), nicolas: especially true with mobile games that happens in the real world (social reward in community of practice)... steffen mentioned an interesting reward: a secret that you have to share but cannot... social statuts - ...

February blog about location-based annotation

Just put this blog called geoloq.us into my aggregator, the author has a nice take about location-based annotation (which is btw the topic of his blog).

We’re slowly getting an overview of locative media and spatial annotation projects, both ongoing and archived. Many of the same ideas pop up in different forms, especially the concept of augmenting one’s experience in a place through the knowledge of others. (...) The bad news is that there’s so little interesting content, so few people actively using it and so little that can be done with most of the service. Yes, it’s cool to create secret names for locations public and private but what can locative media/spatial annotation services provide that is of such great pleasure/utility that folks will fill it up with content? (...) So, are we just building toys for ourselves? I believe so, at this stage. And that’s OK, it seems it always starts this way.

Why do I blog this? there is indeed a burst recently about this type of project (see future now here and here) and we have (here at craft, at PLAN, on blogs...) interesting discussion about how to engage users in using them. It is very hard to go beyond the geo-post-it note scenario. Even though there are nice modification like in tejp (audio tags whisper to by-passers leaning towards a wall) or Urban Tapestries that actually worked pretty well.

CatchBob in german

Thanks to patrick+rheingold...

CatchBob is ein Koordinationsspiel im Freien, das in Dreiergruppen gespielt wird. Ziel des Spiels ist, einen virtuellen Gegenstand auf unserem Campus zu finden und ihn in einem Dreieck zu fangen. Mobile Computer zeigen den Teilnehmern die Positionen ihrer Partner und die Abstände zum Objekt. Mit einem elektronischen Stift können untereinander handgeschriebene Nachrichten ausgetauscht werden.

France\'s call for project about competitivity

The french government just launched a call for project dealing with competitivity as explained in Le Monde. Cities have to come up with concrete industrial projects focused one specific domain, plus partnership with universities, companies and other forces. The best example is Grenoble with its nanotechnology pole. The call wants to foster Silicon Valley-like areas. Don't know whether ut's going to work...anyway academics, big chips and startups will at least talk to each other... awareness might be the first by-product.

Les candidats intéressés par cette politique du gouvernement doivent déposer leurs dossiers avant le 28 février. Responsables politiques, chefs d'entreprise et chercheurs ont travaillé à leur élaboration, en s'appuyant sur les points forts du tissu économique.

Today\'s Big Thing is... Google Map

Yet Another Map Interface (YAMI, well it sounds pretty gound) thanks to Google: maps.google.com. It's a DHTML map interface with searching/zooming/panning capabilities. Here's what I've been pointed to after typing 'michael jackson' as a query: Why do I blog this? It definitely seems a nice move for Google to go into maps, very relevant to their search engine business (locating stuff is important and it's a good add-on to google local). Chris also pointed interesting comments about it (like the recurent problem in this kind of application: the missing scale!). He also shouts at europeans companies which should also release something! For that matter, Giles pointed on map.search.ch but it's not truly the same, it's more place/address related.

What strikes me with google is that they launch tons of services (all in beta version) like gmail, google local, orkut and so on (or either buy trendy stuff like blogger or picasa). Google seems to be an umbrella under which you can do whatever you want and get rid of your OS. Anyhow, the integration of all of these appears to be LOW. Some thinks that they should turn this into a portal with an unique ID (which is so true). As for me, I was thinking about another kind of application different than a browser that should incorporate all those services in one piece of software... sth like safari+ecto+netnewswire+iphoto+mail+... (well it's too mac-oriented here but you get the point). Apart from that, I am wondering whether google is a leader or a follower for all those apps...

Getting back to this google map, the guys from Monkey Method elaborated on this concept and came up with this potential layout.

My hand as a whiteboard

I cannot refrain myself from writing stuff on my hand. It's ugly and dirty of course and everybody tells me that I should not do that. A colleague came up with the idea of putting a small piece of whiteboard on my hand. Of course, since we're morons, we wrapped it with plastic and bubble wrap to protect the thing. It turned out that it's still ugly, dirty and useless.

What about instructional games?

The New York Times on video games with an instructional content. The article criticizes this phenomenon.

Hundreds of recent video games reward players for shooting villains, vaporizing monsters or solving puzzles. But only one encourages regular and rigorous hand washing. (...) As a result, "I wash my hands a lot more than I used to," said Jillian, who has learned that "if you don't wash your hands one time, that could lead to the flu or any other virus." Like what? "Salmonella, I guess." (...) "In an era where you can't guarantee people are even watching television commercials, getting someone to interact for 15 or 20 minutes is just huge," Mr. Squire said.

A coming hiatus in webfeed aggregator use

Brian M. Dennis on a more and more apparent hiatus:

I'm starting to be persuaded by Gregory Linden's pitching of Findory as a next generation webfeed aggregator, with social intelligence baked in. I'm thinking there will eventually be a schism in how people use webfeeds somewhat similar to e-mail. There will be a teeming horde who interface relatively naively to syndicated content, maybe through a tool like Findory, ala Hotmail, Yahoo! Mail, Gmail, Outlook Express etc. etc. Then there will be a decent sized, but not huge, pool of folks who work with such content at a higher, more sophisticated level, and will need more powerful tools, e.g. NetNewsWire or Bloglines, analagous to hardcore Outlook, Eudora, and Oddpost users.

Why do I blog this? I am more and more convinced by this kind of phenomenon...

Too complicated cell phones

In the feature a column about the fact that mobile phones take on more and more features derived from laptop.

While there's something of a reasonable debate over whether smartphones are going to start competing with laptops for mobile computing functionality, it appears the whole idea is upsetting some people. They are afraid that smartphones take away the core advantages of a mobile phone: mobility and the "natural" use of voice as an input mechanism.

Learning the value of mobile applications

In The value of mobile applications: a utility company study by Fiona Fui-Hoon Nah, Keng Siau, Hong Sheng in Communications of the ACM. Volume 48, Number 2 (2005), Pages 85-90.

Mobile and wireless devices are enabling organizations to conduct business more effectively. Mobile applications can be used to support e-commerce with customers and suppliers, and to conduct e-business within and across organizational boundaries. Despite these benefits, organizations and their customers still lack an understanding of the value of mobile applications. Value is defined here as the principles for evaluating the consequences of action, inaction, or decision. The value proposition of mobile applications can be defined as the net value of the benefits and costs associated with the adoption and adaptation of mobile application

Why do I blog this? well... if we design applications that won't be used because of such problems...

Some facts about the use of i-mode

An interview of Kei-ichi Enoki (one of the driving forces behind the I-mode service from NTT DoCoMo) in CNET News.com:

people living in Tokyo, excluding executives, ride trains. But if you go outside Tokyo about 50 kilometers, everyone drives. Fifty percent of Japanese households have two cars. In that sense, nothing is different from America. Actually, people use I-mode more in these kinds of towns, so it's not the case that people only use I-mode during their commute. They use it in any spare time they have, waiting between meetings, etc. (...) In Japan, we want to come up with new services as well. So what we are very focused on right now is the 3G wideband CDMA and what is called the "purse" type of handset. This handset would serve to control all the gadgets or things we really have to use.

Q. You mean like a remote control?

A. Not in the sense of remote control, but this controls purchasing tickets for games, parking meters, buying things in convenience stores, entering your company.

And my favorite is certainly:

Q. How big of an impact do you think Wi-Fi will have on handsets? A. Well, we have a plan to incorporate Wi-Fi in our handsets. I think the issue is whether we will be able to get money through this Wi-Fi.

Social Software rules

A french linkedin-like website claims 4 very relevant rules while using Social Software:

  1. Don't rush, results are slow to appear
  2. No pain, no gain: enter properly the medadata (your description/profile, invite your relevant relations, ... endorsements...)
  3. Give to receive: endorse others + answers to others (as far as possible)
  4. Respect the netiquette

Why do I blog this?Because I think those rules are relevant to learn which social behavior to adopt on the Internet.

Faked LinkedIn Personas

Yesterday, I was thinking whether linkedin has already been severely hacked. Are there any folks here who created fake linkedin identities/networks (others than jeff nolan) or pretending to be a french president (well it's too obvious here) or a well-known journalist (to gather a wide load of VIP emails?). Then lots of ideas popped into my mind, like the creation of fake network made up of people with crazy background.
This raises important question about communities, trust relationships and so on...

Mirror That Reflects Your Future Self

(via the ACM news service) Odd research at Accenture, in Sophia Antipolis, France:

Researchers at Accenture Technology's lab in France are developing a digital "mirror" that modifies a person's image to show the predicted effects of overindulgence, inactivity, and other factors based on the subject's behavioral patterns. "Helping people visualize the long-term outcomes of their behavior is an effective way to motivate change," contends Stanford University's B.J. Fogg. The system is designed to display an image of the subject via wireless camera, while computer software constructs a lifestyle profile based on camera surveillance of the person's daily activities, as well as dietary information provided by the subject himself. A different software package will then apply this profile to determine how the digital image should be changed to reflect anticipated weight gain, changes in skin tone, and other physical manifestations of excess. A third software package will modify the subject's face, and the Accenture team would like the system to function in real time. Accenture lab director Martin Illsey wants a prototype mirror to be ready by mid 2005. But though some people think the technology could be very effective in spurring users to change their lifestyle, others are skeptical. "I don't think any system which presents a negative image of the user will be taken up by many people," says University of Bristol ubiquitous computing expert Cliff Randell.

About stigmergy

Nicolaus just bring this concept to the surface:

Stigmergy describes coordination among individuals by communication via modifications of the environment. Here, positive feedback or triggering of behavior can be induced by a modification of the environment that was performed by
  1. The individual itself
  2. Another member of the swarm

Note that an environmental modification can also be due to perturbations of the environment.