art

An house made of dust

Non-cheese eater regine recently sent me this fabulous dust house (by Maria Adelaida Lopez). She surely knows my interest towards art project related to dust, dirt (apart duct tapes and inflatable things).

When Colombian Maria Adelaida Lopez moved to Philadelphia do a Master’s degree in art, she cleaned houses to help support herself, as she says, the way many other Marias do. Her series of Dust Houses are toy doll houses covered over in vacuum cleaner lint, representing the themes of domesticity and the other, the ideas of cleaning up after oneself and putting one’s house in order. Now an artist and educator in Miami, Lopez no longer cleans for others, but has filled vacuum cleaner bags given to her.

blubox: creative toolbox for bluetooth

Via the locative mailing list , blubox's blurb:

blubox is a unique bluetooth software and hardware application designed and developed by Maria N. Stukoff and Jon Wetherall for the creative use of mobile phones via bluetooth. as part of this development we are invited to trail the first phase of blubox technology - called fotobox an interactive installation with a public LED screen display - at the 3rd Salford Film Festival in salford/manchester tonight...

If you can make it, please join the LIME Bar for 9pm by the Lowry Centre and be part of the fotobox. an up-date with documentation images will be available later on at: http://mobilebox.typepad.com

The next phase of blubox will platform a 3D game environment controlled and played via bluetooth technology. we aim to release the framework for this mobile phone game by march 2006.

Bio Art? Group C

I like this work by group c. They are prints derived from the "Tissue software" they developed.

Exposes the movements of synthetic neural systems. People interact with the software by positioning a group of points on the screen. An understanding of the total system emerges from the relations between the positional input and the visual output.

The "cells" are also nice:

Cells of color navigate through an abstract architecture to create an active ecology. As the user defined architecture changes, the cells redirect their movements, thus modifying the structure

Just find them to be nice visualizations (and because of my long-ago background in biology I may atill have an interest in this sorrt of neural phenomenon).

Google 8bits maps

It seems that some folks came up an 8 bits version of the google maps: google 8-bits maps:

According to aeropause:

Google 8 bit maps has taken some of the old maps from the first Sim City game on the SNES and introduced Googles map search. There's no pages to go to really. It's just something to look at and ponder. Dig that isometric Sim City view, eh! This piece was created by YTMND which is an acronym for "You're The Man Now, Dog!", is a website community that centers around the creation of YTMNDs, which are pages featuring a juxtaposition of a single image, optionally animated or tiled, along with large zooming text and a looping sound file. YTMND is also the general term used to describe any such site.

Why do I blog this? a funny and old-school mash-up + I like this "You're The Man Now, Dog!" concept.

Giger's Alien should be removed from the outside of his museum

I just saw that Giger's Alien model must be removed from the outside of a museum of his work in Gruyère, Switzerland (in Ananova):

Councillors in Gruyeres, Switzerland, decided the mucus-dripping monster was not a good advert for the tourist town's image. Local artist H R Giger, who designed the aliens for all four sci-fi horror films, put the creature up on a wall outside the museum to attract visitors. Gruyeres mayor Christian Bussard said: "The council is not harassing an internationally recognised artist and we agree his work is of superior quality, if not to everyone's taste. "We like him and want him to stay. It's just that sometimes you need to put him back on the right track." Giger said: "I need this type of sculpture to be outside so visitors will stop and look and then maybe come into the museum."

Here it is (one month ago when I visited the place): giger_alien

Duct-taped Football!

I've been pointed on this incredible football tape (presented in Saint-Etienne Biennale 2000):

Spanish designer Martí Guixé is known for his anarchic sense of humor, and his Football Tape (2005) is both unruly and witty. Designed to wrap around old newspaper or other scrap material, the Football Tape encircles the wadded core until it resembles a wrinkled soccer ball. This lets a child have double pleasure—mummifying something in tape and making an object to play with. Designed with the traditional honeycomb pattern of the classic soccer ball (football to Europeans), Football Tape comes in a strip that is shiny on one side and sticky with nontoxic adhesive on the other. Appealing to a child’s sense of the potential in objects rather than the rules we attach to them, Football Tape is also a witty gift for grownups.

I am a fan of duct-taped things... Check the author's website!

Art + Science in Collaboratory

Last week, there was a very pertinent article in the NYT: Researchers Look to Create a Synthesis of Art and Science for the 21st Century by John Malkoff. The article's take is the fact that artists will be central to the future of computing technology. It exemplifies this thesis through different examples liek Calit2 or MIT. Some excerpts I found relevant:

"Part of the artist's insight is to be able to interpret the future earlier than anybody,", "We regard the artist as fully equal with any scientist at Calit2." (says Larry Smarr, director of the California Institute for Telecommunications and Information Technology, or Calit2, a $400 million research consortium.

That idea, which is anathema to some in the engineering-driven world of science and technology, influenced the thinking of the building's designers in the San Francisco office of NBBJ, the international architectural and design firm.

"We put the clean room and the media artists as close as possible so we could see the artists talking to the physicists and telling them what to do," [physical proximity rules! -nicolas]

Why do I blog this? First because as Regine I agree that artist can pave the way of technological innovation by bringing out different viewpoint, ideas, content and connections (whereas scientists may zero in pertinent ideas). Besides, I really like the concept of artist in residence in a R&D structure, especially if some collaborations occur! An interesting issue would be how to make both researchers and scientists benefiting from this?

Connected pasta see this article I blogged about + what Regine thinks about it.

Spam a selection of search engines with fake web searches

Ghostwriter is an interesting application developed by Sebastian Campion:

Ghostwriter is a browser-application that can be used to spam a selection of search engines with fake web searches. The search engines are being monitored by keyword marketing companies that collect data about search trends for commercial exploitation - such as dotcom businesses incorporating popular keywords into phony web pages as a way of hijacking hits.

Ghostwriter is a reaction against the commodification and misuse of web searches. It can be used to infiltrate the marketing-surveillance data by running repetitive fake web searches that fools the surveillance software into believing that a sudden trend is taken place.

People are encouraged to anonymously write a poetic, political or simply obscure sentence, submit it as a search and then run the application for a while. After a few weeks - regardless of how absurd a fake search is - it may begin to show up in websearch popularity lists and similar keyword based web pages, thus effectively exposing the spies.

Melted Barbies by David Kime

I recently discovered the work of David Kime through the great blog strange new products. I like this DIY vision:

His sculptures, made of chicken wire, yarn, melted crayons, shredded plastic buckets and aluminum cans, doll heads and other found objects, represent a kind of exorcism of the demons which have plagued his subconscious mind.

This "Pre-hysteric # 26" made up of "Doll Parts, melted crayons, and mixed media" is awesome:

Weird drawing by Paul Cox

I cannot help posting this drawing by artist Paul Cox:

Here is what he meant by that:

Voici mes premières esquisses pour la couverture. C'est un peu trembloté car j'ai écrit et dessiné tout ceci en voiture (je vous rassure: ce n'est pas moi qui conduisais!). L'idée date de ce matin; ce soir je me couche très content, mais peut-être demain, au moment de mieux mettre l'idée en forme, ou simplement en revoyant ces notes, aurai-je un autre avis ou trouverai-je une autre idée? Nous verrons demain. En tout cas j'ai l'intention de faire un dessin assez neutre au cerne noir, puis de le colorier de manière plutôt désinvolte, un peu comme les pages de ce vieux livre pour enfants

Tiles that change colour depening on room temperature

Via Sensors Impact and proteinos, those amazing Chi Tiles by Eugene Low: tiles that change colour depending on the room temperature.

tiles are very static subjects. the only change it goes through is degradation through wear and tear. how often do you find yourself staring at boring tiles either in kitchens or bathrooms. whether there are motifs or plain coloured tiles, it still fails to gather a long second or third glance. i believe i can bring tiles to life by giving it a thermochromic treatment to it. Tiles that change colour in different temperature controlled environment. An air-conditioned will have different colours than a well heated room. it gives a 'chi' and 'aura' feel to the ambient and any other objects/person creating 'a colour transition'. tiles can also change colour due to interaction; touching/rubbing tiles or even by breathing on it would change its colour from say blue to orange/red. the thermochromic colours are pretty much instant and obvious. if a kettle goes off on the stove, the tiles behind it would start to change illustrating a red/orange/yellow steam pattern. '+' shaped tiles are made up of '5 perfect square' tiles to speed up installation and also ease up on storage space.

...just find it nice...

Artist Paul Cox Blog

I am a great fan of Paul Cox artistic work. His last project at the Centre Pompidou in Paris is very intriguing. What is great is that there is a blog about it, which summarizes the different steps of the project. The author's inspiration is then reflected into tons of posts with amazing pictures, thoughts and ideas. It would be great to do the same for research projects (should do that one day, or maybe this blog follows the same process). Of particular interest is the last post that shows the project badly drawn on a piece of paper and the outcome:

Why do I blog this? First because I like Paul Cox work very much. Second because this blog, which summarizes all the thoughts/ideas/examples/picture of the creative process that led to his work is really compelling; perhaps it's even more interesting than the art project itself (and it is, it might be one of the reason the author put this on the web).

Tent for tree-huggers

Via d*lires and travelizmo, this incredible tent meant to be put in trees. The project is called TreeTents

Dutch designer Dré Wapenaar created this singular construction in 1998 for British activists so they could sleep among the branches of trees they were trying to save. Made of steel, canvas and plywood, a Treetent measures 15 feet high by nearly 9 feet in diameter and is large enough for a family. A Dutch campground now rents the tents. You can see a Treetent at the just–opened show "SAFE: Design Takes On Risk" at the Museum of Modern Art in New York.

Tree-hugger centered design? I am a great fan of this sort of "device". I can fairly imagine this kind of stuff in cities. Wapenaar's work is impressive, his website is great, full of interesting projects about tent: tentprojects. The one on the left reminds me a vehicle in Dragonball Z and the other on the right would perfectly fit in our new office:

But maybe the grand pavilion is the best of those temporary architectures:

The blue guy

There is currently a very intriguing exhibition in Switzerland entitled ""L'Homme Bleu, le rhinocéros et la solution du monde"" (the blue guy, the rhinoceros and the world's solution). It actually depicts a guy dressed in a blue costume in different contexts (he travelled all around the world). The artist (André Kuenzy) is also a swiss architect who also has an web/design company called rhinoceros (which is also the name of a project he is working on: a mechanical rhinoceros made out of wood). More about him in the migros magazine (in french). The project began by a promenade in Basel dressed in scuba diving gear.

Pictures taken from the Maison d'Ailleurs website.

His next project: a blue cheese

Extended Playtime

Extended Playtime is a project of geneva art group Collectif Fact. It's a good reflection of the lack of 'spatial continuity' in cinema (the fact that scenes are shot and shown independently). In this project, they extended the 'Playtime' movie (by Jacques Tati) through an interesting experimentation: they put in a 3D space all the parts shot in the waiting room of Playtime. The point is to show a often neglected space: a place visible on all the scenes.

A video here.